Wednesday, December 22, 2010

Setting up - The Miner

After the removal of the Learning Skills my carefully crafted plan took a beating. But I suppose the main idea is still the same. Let's see how we can further develop the Corporation.

Of course the Miner pilot is the last link in the Reversed Industrial chain.



Use an appropriate name and portrait because you might want to resell this pilot later on. (or not) but a good miner can fetch a nice return in the Character Bazaar.

This is a High maintenance character who needs a lot of training and equipment.

Use the "Hulk from Scratch" training plan. This was developed at Eve University prior to the Incursion patch so it still mentions the Training skills.

Use some implants if you can afford them at the start (Optional) 40 millions for +3 implants. Then train Cybernetics level 1 to install them. They will reduce the training time.


Hulk from Scratch requires 77 days 20 hours and 34 minutes and costs 39,785,000 ISK in Skill Books.
Not mentioning the cost of the Hulk itself but then you will have manufacturers and traders able to handle that by the time you can fly one.

You want to start mining as soon as possible with the available ships during training. This will take 42 days or 51 days without the implants and only costs 6 millions to fly a Covetor.

Of course your Manufacturer will be making those ships from the Corporation goods and the miner will start contributing to the stockpile of Ore.

The Hulk can deliver 181,920 units of Omber per Hour. At an average of 59 ISK per unit this Beast is capable of earning well over 10 millions an hour. Far more with the Above setup using value added. Ore > Minerals > Manufacture > Retail with at least a 20% profit at each stage you could expect 18 millions an hour.

At the current PLEX cost of 700 Millions ISK and since we need 2 PLEXs per month at least (for 2 accounts), ie. 1,400 millions it will take just about 78 hours per month to generate.

Happy Mining!

Saturday, December 18, 2010

EVE Online: Incursion - Cinema Cut

Tuesday, December 7, 2010

Setting up - The Manufacturer

This can be an Alt character on your first account or a trusted friend.
If you have a friend interested then send a "Buddy Invite email". You will get a free 30 days on your account when they pay for their first subscription.
You reward them by sending ISK for their training books.




This pilot has a shorter training plan and less maintenance than the previous one. It will be of the same race as the Trader to avoid long a tedious relocation trips.

Get a Training Plan to Production Manager Basic Certificate for 8 hours and 520,000 ISK of Skill Books. Transfer this amount from your Trader.
You can do the Industry Tutorials while waiting for this training.

If using an Alt in your first account then interrupt training of your Main when you have at least the Business Mogul Certificate.
Only one character can train at anyone time.

Then Plan to at least Production Manager Standard Certificate for 17 days and 10.5 millions ISK.

If you made the right choice of system and station then this pilot will not need a ship at all. It will just get the needed minerals from the trader, manufacture the goods and deliver them to the Trader to be sold.

Using Blueprints and minerals given from the Retailer start manufacturing bulk runs of items.
Note the time required for production and log on to get deliveries and give the finished products to the retailer.
This can be done in only a few minutes every day.

At this stage you will start having some problems with transfering goods between pilots. The answer is to have a Corporation hangar to store those goods. See the CEO page for more info.
Having a Corporation makes it easier to transfer equipment but costs ISK a month to rent the office. Variable costs depending on the system.


But first save enough ISK to fund the next Alt pilot.

If you arrived first at this page please go to the start for the full story.